Changelog
60
* Fix sub png images render bug
* L10 refresh, trim headers
* Update POT file
* License changes
* Fix card image persistence
* Port telepathy static bindings to TelepathyGLib
* Port to Python 3
* Update cairoplot
* Fix XML parse error
* Fix collaboration
* Avoid use of set_cursor
59
* New translations
* Added repository to activity.info
58
* High score chart (Ignacio Rodriguez)
57
* Reintegration of all three games: patterns, numbers, and words
* Simplification of toolbar
* New end of game animations
* Better feedback when playing computer (robot)
* Fixed regression in collaboration
* Fixed regression in scoring
* Fixed problem that cause cards to occasionally fly off the screen
56
* Reintegration of all three games: patterns, numbers, and words
* Simplification of toolbar
* New end of game animations
* Better feedback when playing computer (robot)
* Fixed regression in collaboration
* Fixed regression in scoring
* Fixed problem that cause cards to occasionally fly off the screen
* More simple mechanism for custom cards
55
* New translations
53
* Fix license text
* New translations
51
* Add support for screen rotation
* Make separate games for shapes, numbers, and words
49
* New translations
47
* New translations
45
* New translations
43
BUG FIX:
* Fixed name change in radio button (#4028)
41
ENHANCEMENTS:
* GTK-3 version
* Added summary to activity.info
* Added support for touch
39
BUG FIX:
* Closing the Welcome message clicks on a card too (#3567)
* Sometimes cards disappear (#3568)
* Detect and correct race condition (#3579)
(Thanks to Manuel Kaufmann for help tracking down these bugs)
38
ENHANCEMENTS:
* New translations
* Add stop button to help animation
BUG FIX:
http://dev.laptop.org/ticket/11804
* Refactoring of animation to use less memory
* Refactoring of deck to use less memory
37
BUG FIX:
* Fixed typo that prevented help animation from terminating
ENHANCEMENT:
* Autoadvance levels when play improves
36
ENHANCEMENTS:
* Support for dragging cards
* Visual feedback on mismatches
* Cursor when editing cards
* New help animation on first load
* Copy scores to clipboard (for import into Simple Graph)
* Notification when loading new games
* Slight delay after match before dealing new cards to allow for some
scrutiny of results
* Addition of toolbar help menus
* Rebranding as Dimensions (a more apt name)
* Updated wiki page (See http://wiki.sugarlabs.org/go/Activities/Dimensions)
* New translations
(Tip of the hat to Mark Battley for great feedback and suggestions.)
35
ENHANCEMENTS:
* New translations
34
ENHANCEMENTS:
* New translations
BUG FIX:
* Fixed problem with animated cards missing destinations
33
ENHANCEMENTS:
* New translations
* New end-of-game graphics
32
ENHANCEMENT:
* Using Cairo graphics
* Animate loading of new cards
BUG FIX:
* Set robot time during "attract mode"
31
ENHANCEMENT:
* Animate matches when moving to discard pile
BUG FIX:
* FIx GPLv3 license address
30
ENHANCEMENTS:
* Switching buttons to radio buttons
* More button icon refactoring
29
ENHANCEMENT:
* "Standardized" icons
28
ENHANCEMENT:
* Added "attract mode" on first launch
27
ENHANCEMENTS:
* Smiley-face "reward" for finishing a game
* Improved workflow for importing custom cards
BUG FIXES:
* Work around datastore.find issue on 0.84 builds
* Work around chooser issues with old Sugar builds (#2398)
26
ENHANCEMENT:
* Import custom cards from Journal
25
ENHANCEMENTS:
* Quipu number game
* Optimization of sprite refresh
24
ENHANCEMENTS:
* Added beginner level
* Detect unsolvable game-play situations
23
BUG FIXES:
* Byron Corrales fixed the robot/word-edit conflict (#2057)
* General code cleanup
22
BUG FIX:
* Fixed SVG bug in old Sugar builds
21
BUG FIXES:
* general clean up of sprite library
* updated licenses
20
ENHANCEMENT:
* Added more combinations to the dice game, e.g., 5=4+1, 5=3+2
BUG FIXES:
* Fixed bug in sprite library
* Using refactored card generator
19
BUG FIXES:
* Fixed bug with Mayan 33
* Cleaned up some icons that had SVG problems on old Sugar builds
18
ENHANCEMENTS:
* Word-game lists can be edited
* Mayan number game
* "Fileless" SVG generation
BUG FIX:
* Fixed SVG problem on old Sugar builds
17
BUG FIXES:
* Fixed Class problem with command-line version
* Cleaned up license language (GPL v3)
16
ENHANCEMENTS:
* Simple sharing/collaborating
* Save/resume from Journal
* New (improved?) toolbar layout
* Match-history animation at end game
BUG FIX:
* Fixed bug preventing play on old Sugar instances
15
ENHANCEMENTS:
* Added low/high levels for game play
* New activity icon
14
ENHANCEMENT:
* Computer assistant
13
ENHANCEMENT:
* More number games
12
ENHANCEMENTS:
* Reverting to three colors to simplify game play
* Experimenting with different number-game card styles
* Adding bold and italic to word cards
* Consolidate grid after dealing extra cards
* Refactoring of sprites library
11
BUG FIXES:
* Add check for match on first deal
* Fixed bug in extra card positions
10
ENHANCEMENTS:
* es, fr translation
* Rotated cards to enable larger/longer text strings
BUG FIX:
* Cleaned up match logic for word games
9
ENHANCEMENTS:
* Auto-deal of extra cards when needed
* Added glue for launching outside of Sugar
* Save "low score" to Journal
* Added numbers and words games
* Autogenerate cards on the fly
* Minutes:seconds display for total time
* General code cleanup
8
ENHANCEMENT:
* Added unselect
BUG FIX:
* Fixed bug in new game labels
7
ENHANCEMENTS:
* More distinct colors on cards
* Count seconds between matches
* Detect game over
* Automatically deals extra cards when necessary
6
BUG FIX:
* Fixed card selection bug
5
ENHANCEMENT:
* Added search function
4
ENHANCEMENT:
* Add 3 cards when you get stuck
3
ENHANCEMENTS:
* Eliminate naming alert from pre-0.86 toolbar
* New .pot file
2
ENHANCEMENT:
* New icon
BUG FIX:
* Fixed problem with the New Game button
1
* Version 1 of a visual matching game. The object is to find sets of
three cards where each attribute—color, shape, number of elements,
and shading—either match on all three cards or are different on all
three cards. Version 1 doesn't yet support sharing with multiple
players or saving to the Journal, but it can be played by a single
player.